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Escape Velocity

UI Engineer

RemoteWorldwide
Published
Role
Frontend
Employment
Full-time
Salary not disclosed
Check eligibility

Open to Worldwide. Set where you work from to check your eligibility.

No BS summary

As a UI Engineer, you will work closely with Design, Animation, and Audio to Develop, write, implement, and debug code for the UI on our unannounced Project.

Core skills

UnityUE5UI Engineering

Required skills

C++

What you'll do

  • Collaborate with other disciplines (art, design, sound) in implementing the UI.
  • Write code that fulfills the functional and technical requirements of the project.
  • Participate in the design of products and perform some testing activities.
  • Adhere to the project’s coding standards.
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.

What they require

  • Experience developing games professionally, and shipping AAA titles
  • Experience using industry-standard engines such as Unity and UE5
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools
  • Strong math skills

Benefits

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

Gaming
Salary not disclosed