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Colonist

UI Artist

RemoteNot specified
Published
Role
Fullstack
Employment
Contract
Salary not disclosed
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No BS summary

We're looking for a UI Artist to own the visual quality of Colonist's UI, translating game mechanics into beautiful, intuitive interfaces, and creating animations and motion that make interactions feel alive. You'll work closely with developers and product to ship work that reaches millions of players.

Core skills

Figma/Animation/Motion DesignUI Design

Required skills

Game UIInteraction Design

Optional skills

JavaScriptC#AI-assisted toolingGame sound design

What you'll do

  • Create high-quality UI designs that set a new standard for creativity and usability
  • Create animations and motion that make interactions feel alive and intentional
  • Collaborate with developers and QA to ensure designs ship as intended
  • Identify and solve visual problems without waiting to be asked

What they require

  • Strong portfolio showing game UI, interaction design, or animation work
  • AI first-mindset. We see AI fluency as a real multiplier
  • Proficiency in Figma or equivalent tools
  • Solid grasp of animation principles and motion design
  • Understanding of game mechanics and how UI serves gameplay
  • Clear, structured written communication; this is a remote, async team

Benefits

  • Your work ships to 3,6M+ yearly active players
  • Async culture; deep work, no performative meetings
  • Budget to experiment with any AI tool you want
  • Access to company metrics and internal discussions

Colonist is building a digital board game platform and a Settlers of Catan alternative. It is a fully remote, asynchronous team spread across multiple continents.

Gaming
Salary not disclosed