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People Can Fly

Technical UI/UX Designer

RemotePoland onlyArchived
Published
Role
Design
Experience
Senior
Employment
Full-time
Company size
Enterprise
Salary not disclosed
Check eligibility

Open to PL only. Set where you work from to check your eligibility.

No BS summary

Technical UI/UX Designer for AAA game development. Requires 3+ years of game UI/UX experience, strong Unreal Engine 4/5 UMG/Blueprints skills, and understanding of UX principles. Must be proficient in English.

Core skills

UI/UX DesignUnreal EngineUMG

Required skills

Unreal Engine 4/5 UMGBlueprintsUI animationsmaterialsUnreal Engine 4Unreal Engine 5FigmaAdobe Photoshop

Optional skills

UE4 Technical knowledgeUX principlesaccessibilityoptimizing UMG UIdebugging UMG UIdesign systemsreusable UI componentsUE4

Required languages

English Good written and verbal

What you'll do

  • Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI.
  • Create (Figma or Adobe Photoshop) and Implement UI mockups in UE4 (UMG) using Blueprints, animations, and Materials for UI.
  • Own small UI features or co-own larger features from the UX phase into UI implementation.
  • Collaborate with UX designers, UI artists, programmers, and other disciplines.
  • Follow UX/UI workflows, implementation standards, and accessibility best practices.
  • Improve UI based on playtests, user research, and team feedback.
  • Deliver reliable estimates and meet production deadlines.

What they require

  • 3+ years of experience in UI Design or Technical UI design for games.
  • Strong knowledge of Unreal Engine 4/5 UMG, Blueprints, UI animations, and materials.
  • Experience creating UI mockups for games
  • Understanding of UX principles, interaction design, accessibility, and UI best practices.
  • Experience implementing production-ready UI and collaborating with programmers.
  • Strong problem-solving, communication, and collaboration skills.
  • Self-motivated with reliable task estimation and delivery.
  • Good written and verbal English communication skills.
  • Experience creating UI mockups for games.
  • Nice to have: Technical knowledge of UE4.
  • Nice to have: Strong understanding of UX principles and accessibility.
  • Nice to have: Experience optimizing and debugging UMG UI.
  • Nice to have: Familiarity with design systems and reusable UI components.

Benefits

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • We are committed to an inclusive and diverse work culture.
  • PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

People Can Fly is one of the leading independent AAA game development studios. The studio is known for shooter titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, and works with Unreal Engine on AAA games.

🇵🇱 PolandGamingMid-sizepeoplecanfly.com/
Salary not disclosed