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Unknown Worlds

Technical UI Designer

RemoteUnited States only
Published
Role
Design
Experience
Senior
Employment
Full-time
$120k–$146k/yr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Technical UI Designer with 5+ years of experience, including at least one shipped Unreal Engine title in a Technical UI Designer role. Must be strong in UMG, Blueprints, Enhanced Input, Unreal UI architecture, and game UI implementation. Full-time remote role on a globally distributed team.

Core skills

UMGBlueprintsUnreal Engine

Required skills

Enhanced Input

Optional skills

C++C#PhotoshopIllustratorUI materialsUMG Viewmodels3D models in UI interfaces

What you'll do

  • Own UI implementation from wireframe through final polish across all target platforms.
  • Break down UI features into widgets, structures, classes, and data-driven components that support gameplay needs.
  • Collaborate with UI/UX design, UI art, technical design, and engineering to deliver interfaces that are functional, performant, accessible, and visually polished.
  • Implement responsive animations and interactive UI behavior that react to gameplay events, player input, and internal UI states.
  • Advise on implementation approach, including Blueprint vs. native code, architecture, structure, and workflow choices.
  • Optimize and debug UI/UMG and Blueprint issues to meet platform performance targets.
  • Improve Technical UI Design workflows, pipelines, organization, and documentation; contribute feedback throughout the UI creation process.

What they require

  • 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in a Technical UI Designer role.
  • Proficiency with UMG, Blueprints, and Enhanced Input.
  • Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI-specific performance considerations.
  • Experience implementing animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts.
  • Deep understanding of UI/UX, game usability, interaction design, visual design, and modern video game UI best practices.
  • Strong debugging and documentation skills, with the ability to diagnose visual and logic-related UI issues.
  • Self-starting, organized, collaborative, and comfortable working remotely with minimal oversight.
  • Strong written, verbal, and visual communication skills.
  • Good understanding of art fundamentals, animation, and aesthetic judgment.
  • Preferred: Programming experience in C++, C#, or similar languages.
  • Preferred: Experience developing under an early access release model.

Benefits

  • Annual professional development stipends
  • Home office stipends
  • Paid time off for volunteer/non-profit work

Unknown Worlds makes games that are accessible and engaging for players all over the world; the role is for Subnautica 2.

Gaming
$120k–$146k/yr