Staff/Senior Product Designer
- Role
- Unknown
- Experience
- Senior
Open to AR only. Set where you work from to check your eligibility.
No BS summary
We only hire superstars. You get problems, not tickets. No PM.
Required skills
Required languages
What We’re Looking For We only hire superstars — expect to be asked why you’re one. Required
- A portfolio of shipped product design for complex, data-heavy tools — real products, real users,
not concept work
- Systems thinker — you design components and patterns, not one-off screens
- High ownership, speed, and comfort with ambiguity; you set your own bar
- Strong written and verbal English; clear async communication
Nice to have
- You can build what you design — front-end skills (React/Tailwind) are a big plus
- B2B SaaS, construction, or other industrial software. No construction background? Fine — if you
learn fast, the industry is learnable. The founder is your shortcut.
What we expect day to day
- You get problems, not tickets. There’s no PM. Tristan hands you a problem — “forecasting
zoom is rough,” “bid tab tables are inconsistent” — and you work it through yourself: dig into the product, talk to users, explore options, come back with a spec engineers can build from. Working through ambiguity is the job.
- You live in Linear with the engineers. ~3–4 engineers to one designer. Specs, explorations, and
decisions live in Linear, attached to the work. Daily standup; you show work-in-progress constantly, not big reveals.
- You spend real time with customers. Customer calls and onboarding sessions weekly. Watch
estimators actually use the product. Design decisions here are defended with “I watched an estimator do X” — not taste alone.
- You work in the open and take feedback straight. We are direct. You ship progress to the team
channel, present at reviews, and get honest feedback — including from the founder. We argue about the work, decide fast, and move.
- You use AI aggressively. Everyone here uses AI daily for research, writing, analysis, and building.
Same bar for design.
What you'll do
- You get problems, not tickets. There’s no PM. Tristan hands you a problem and you work it through yourself: dig into the product, talk to users, explore options, come back with a spec engineers can build from.
- You live in Linear with the engineers. ~3–4 engineers to one designer. Specs, explorations, and decisions live in Linear, attached to the work. Daily standup; you show work-in-progress constantly.
- You spend real time with customers. Customer calls and onboarding sessions weekly. Watch estimators actually use the product. Design decisions here are defended with evidence from customer observation.
- You work in the open and take feedback straight. Ship progress to the team channel, present at reviews, and get honest feedback — including from the founder. We argue about the work, decide fast, and move.
- You use AI aggressively. Everyone here uses AI daily for research, writing, analysis, and building. Same bar for design.
What they require
- A portfolio of shipped product design for complex, data-heavy tools — real products, real users, not concept work
- Systems thinker — you design components and patterns, not one-off screens
- High ownership, speed, and comfort with ambiguity; you set your own bar
- Strong written and verbal English; clear async communication
- You can build what you design — front-end skills (React/Tailwind) are a big plus
- B2B SaaS, construction, or other industrial software experience; no experience is fine if you learn fast
RYZ Labs is a startup studio built in 2021 by two lifelong entrepreneurs. It builds startups and product solutions across different industries, with remote distributed teams throughout the US and Latam.