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Software Engineer, Dev Velocity (all levels)

RemoteUnited States only
Published
Role
DevOps
Employment
Full-time
$170k–$290k/yr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Software Engineer on the Developer Velocity team to build internal platforms and tooling for faster, safer engineering. Requires experience with developer-facing tools, CI/CD, or internal platforms, and proficiency in Go or willingness to learn. Experience with Kubernetes and infrastructure-as-code is needed. A bias for measurement and empathy for engineers is key.

Core skills

developer velocityCI/CDdeveloper tooling

Required skills

GoKubernetesTerraform

Optional skills

BazelConcourseGitHub workflowsDatadogGrafanaOpenTelemetryLinuxcontainers

Required languages

English

What you'll do

  • Improve speed and reliability of early change feedback
  • Invest in build and dependency tooling, caching, incremental builds, and monorepo ergonomics, to keep iteration tight as the codebase grows.
  • Accelerate our CI/CD pipelines - cutting build, test, and deploy times while keeping the path to production safe and reversible.
  • Make our test suites fast and trustworthy: parallelization, smart test selection, flaky-test detection, and better local/preview environments built on the same primitives our customers use.
  • Design and build tools to support concurrent agent execution
  • Make test feedback fast enough to live inside an agent's loop, where slow or flaky runs compound across every attempt.
  • Get agents the right context (codebase conventions, service ownership, recent changes, environment state) so their first attempt lands closer to correct.
  • Reduce toil through automation, paving over repetitive workflows and manual steps wherever they slow people down.
  • Instrument the engineering org with meaningful signals (deployment frequency, lead time for changes, change failure rate, time to restore) and turn them into action.
  • Build and participate in an on-call rotation as the team takes ownership of critical systems.

What they require

  • Experience building and operating developer-facing tooling, CI/CD systems, or internal platforms that other engineers depend on every day.
  • Experience driving cultural and process changes to make engineering teams more effective.
  • Strong software engineering fundamentals and a track record of shipping, maintaining, and debugging production systems.
  • Proficiency in Go (or a strong willingness to ramp quickly, it's our primary language).
  • Hands-on experience with Kubernetes or similar container orchestration.
  • Familiarity with infrastructure-as-code tools (yup, Terraform).
  • A bias toward measurement: you instrument what you build and let data tell you whether you actually made things faster.
  • You empathize deeply with engineers, fixing developer pain points in an elegant and sustainable manner is something that resonates deeply with you.
  • If this role excites you but you don’t meet every single requirement, we’d still love to hear from you—your unique experience might be just what we need.

Benefits

  • 4 weeks of paid vacation.
  • 14 weeks of fully paid parental leave for all parents to bond with a newly born, adopted, or fostered child. We will also work with you to create a supportive plan of return.
  • Long-term disability, life insurance, and 401K plans.
  • 100% employer-paid medical coverage and 99% employer-paid dental and vision coverage for you and a dependent. FSAs and HSAs are available as well.
  • Monthly lifestyle stipend for wellness, mental health and therapy, hobbies, etc.
  • Monthly cell phone and internet subsidy.
  • Commuter benefits for Renders in the Bay Area, and home office stipends for remote Renders.
  • Continuous learning benefits & related support.

game engine developed by Criterion Software

TechnologyStartuprenderware.com/

Details

Visa sponsorshipNo
$170k–$290k/yr