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Senior Mobile Game UI Designer

RemoteUnited States only· UTC-8…UTC-5
Published
Role
Design
Experience
Senior
Salary not disclosed
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Open to US only · UTC-8…UTC-5. Set where you work from to check your eligibility.

No BS summary

Senior Mobile Game UI Designer with 5+ years of experience, specifically 3+ years in free-to-play mobile games. Must have shipped at least one mobile game in a senior capacity and possess strong Figma skills. Requires availability during US business hours and a deep understanding of casual mobile UI patterns, monetization, and player behavior.

Core skills

FigmaMobile Game UI DesignMonetization

Required skills

Unity

Optional skills

casual gamespuzzle gamessocial casino gamessports gamescard collection gamestycoon gamesUnity UI implementationmotion design

Required languages

English

What you'll do

  • Own the visual and interaction design of key mobile game screens
  • Design UI driven by UX that is immediately understandable to casual players with strong hierarchy, clear calls to action, and minimal friction
  • Create high-polish mobile layouts that work across a wide range of screen sizes, aspect ratios, and device performance profiles
  • Balance usability, visual appeal, brand personality, and monetization goals without making the game feel cheap or overloaded
  • Design reward moments, upgrade moments, purchase flows, and progression feedback that feel satisfying, clear, and commercially effective
  • Understand how UI choices affect player behavior including button placement, reward framing, urgency, scarcity, value perception, and habit formation
  • Use data, A/B test results, player feedback, and competitive analysis to improve designs over time
  • Develop and maintain scalable UI systems, components, layouts, iconography, and style guides
  • Create production-ready mockups, specs, flows, prototypes, and handoff documentation for engineering and art teams
  • Ensure final in-game UI matches the intended quality bar through implementation review, feedback, and iteration
  • Collaborate with motion designers or technical artists to define satisfying transitions, button feedback, reward reveals, pack openings, upgrade animations, and live ops presentation
  • Build agent-driven workflows that combine human design judgment with AI-assisted output
  • Use generative AI tools to accelerate ideation, visual exploration, UI variation, icon concepts, moodboards, production support, and competitive analysis
  • Rapidly produce multiple visual directions and iterate based on team feedback, playtests, and product goals

What they require

  • 5 or more years of professional UI design experience in games
  • 3 or more years designing specifically for mobile free-to-play games
  • At least one shipped mobile game in a senior, lead, or major ownership capacity
  • Strong portfolio showing real mobile game UI work, not only marketing art or web and app design
  • Deep understanding of casual mobile UI patterns, monetization flows, progression systems, and live ops design
  • Strong visual design skills across layout, typography, color, hierarchy, iconography, composition, and polish
  • Excellent Figma skills including components, variants, libraries, and design systems
  • Experience designing for Unity-based mobile games or similar game engines
  • Ability to create clear flows, wireframes, prototypes, and production-ready screen specs
  • Strong communication skills with the ability to defend design decisions using player, product, and business reasoning
  • Comfortable working in a fast-paced, metric-driven production environment
  • Please include: Your updated resume
  • A portfolio link showing at least 4 to 6 examples of shipped mobile game UI work including screens, flows, or systems you owned
  • A short Loom video (1 to 2 minutes) introducing yourself, walking through one mobile game UI project you are proud of, and explaining the design decisions behind it and how it performed
  • Only candidates who submit both a portfolio and a Loom video will be moved to the next step of the hiring process.
  • If you design mobile game interfaces that are as commercially effective as they are visually polished and want to own the full player-facing UI experience on a live game, this role gives you the scope and the direct impact to do your best work.

Benefits

  • Paid Time Off in accordance with company policy
  • Observance of Holidays per company guidelines
  • 100% remote setup so you can work wherever you're most productive

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Salary not disclosed