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Senior Game Engineer (Unreal)

RemoteEU+United Kingdom, Canada
Published
Experience
Senior
Employment
Full-time
Salary not disclosed
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Open to Anywhere in EU + GB, CA. Set where you work from to check your eligibility.

No BS summary

Senior Game Engineer (Unreal) — hands-on role requiring deep Unreal Engine and C++ experience and shipped Unreal titles. Remote-first, open to candidates in Finland, the UK, Canada and potentially elsewhere in the EU; work focused on mobile live-service game systems and features.

Core skills

C++Unreal Engine

Required skills

Unreal Engine 5

Optional skills

Procedural or generative content systems (Unreal)Mobile performance profilingMemory optimizationRendering optimization

What you'll do

  • Build and own game features in Unreal Engine, from early implementation through iteration and polish.
  • Design and evolve game systems that support areas such as player state, progression, persistence, content and other interconnected game features.
  • Work closely with design to translate game ideas into solutions that feel good for players, are technically sound underneath, and can evolve as we learn what makes the game better.
  • Comfortable moving between feature work and systems work, with the judgment to understand what a problem requires and where the right level of technical investment sits.
  • Make architectural decisions and help shape technical approaches, standards and patterns across the Unreal codebase.
  • Identify technical debt and risk, making pragmatic calls on what should be addressed now versus later.
  • Work closely with other engineers through technical discussions, code reviews, and knowledge sharing.
  • Help the team make effective use of Unreal Engine and its native systems.
  • Evaluate and improve performance, stability and scalability for a mobile target.
  • Collaborate effectively across technical boundaries, including the game client, backend services, gameplay implementation, technical art and external engineering partners.

What they require

  • Significant professional game development experience, with deep hands-on expertise in Unreal Engine and C++.
  • Experience building and shipping both player-facing features and/or foundational game systems on one or more Unreal game titles.
  • Strong architectural and systems thinking, with a player-first mindset.
  • Strong Unreal-specific judgment and a pragmatic approach to technical trade-offs.
  • Comfortable thinking across the wider technical picture of a game, even when you are not the person implementing every layer.
  • A confident, collaborative communicator who can explain technical decisions clearly, challenge approaches constructively, and work through disagreement productively.
  • Comfortable taking ownership of loosely defined problems and moving them forward without waiting for perfect specifications or established processes.
  • Comfortable adapting as we iterate on the game, learn from players, and refine what we build.
  • You actively look for ways to use AI-assisted development tools to increase your own velocity and expand what a small team can accomplish.

Benefits

  • Remote-first team setup with flexible hours and async-friendly communication.
  • A Supercell-backed core game development team where your work and technical decisions have a direct impact on the product.
  • Meaningful ownership over interesting technical challenges in a small, high-trust team.

Supercell-backed core game development team building an upcoming mobile game.

Gaming
Salary not disclosed