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Mythwright

Senior Designer

RemoteEU+United Kingdom
Published
Role
Design
Experience
Senior
Employment
Contract
Company size
Startup
Salary not disclosed
Check eligibility

Open to Anywhere in EU + GB. Set where you work from to check your eligibility.

No BS summary

Senior Designer needed for a 12-month contract on a simulation game. Must have proven experience shipping games, ideally in the simulation genre, and be comfortable working hands-on in Unreal Engine. Requires strong systemic design, player motivation, and balance skills, with excellent collaboration and communication.

Core skills

Systemic DesignGame MechanicsPlayer Progression

Required skills

Unreal Engine

What you'll do

  • Own Core Systems and Features: designing and driving key gameplay systems and features from concept through implementation.
  • Rapid prototyping that validates ideas quickly and cheaply.
  • Well-designed systems and features that are fun, readable, and scalable.
  • Clear ownership of your features from concept through release.
  • Strong moment-to-moment gameplay and long-term progression thinking.
  • Design work focused on the things that deliver maximum value to players.
  • Clear playtesting and feedback loops driving continuous improvement.
  • Drive Playtesting and iteration: use playtesting, feedback, and observation to refine the game throughout development.
  • Identify what’s working, what isn’t, and where design changes will have the biggest impact, then iterate quickly and thoughtfully in collaboration with the wider team.
  • Regular playtesting that generates clear, actionable insights.
  • Strong design judgement in identifying problems, opportunities, and priority fixes.
  • Fast, thoughtful iteration from player behaviour, feedback, and hands-on review.
  • Features and systems that improve meaningfully over time.
  • Clear communication of findings, changes, and rationale across the team.
  • A design process where feedback is actively used to improve player experience.
  • Collaborate across Disciplines: work as a senior designer within a small, collaborative team.
  • Communicate intent clearly, keep work aligned across disciplines, and help ideas move smoothly from concept to in-build implementation.
  • Healthy collaboration across Design, Art, Engineering, and Production.
  • Clear and useful design documentation, prototypes, and implementation notes.
  • Constructive feedback that improves the quality of the game.
  • Confidence and ownership in cross-discipline discussions.
  • Surfacing design problems early and solving them collaboratively.

What they require

  • Proven experience as a Senior Designer or equivalent on shipped games, ideally in the simulation genre.
  • Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept through implementation in Unreal Engine.
  • Comfortable working hands-on in-engine, with a practical understanding of how to prototype, tune, and iterate quickly.
  • Strong grasp of systemic design, player motivation, balance, and long-term engagement.
  • Excellent collaboration and communication skills across design, art, engineering, and production.
  • Pragmatic approach to design, focusing on what moves the game forward and creates the best player experience.
  • Experience using playtesting, feedback, and data to refine features and improve outcomes.
  • Passion for simulation games and a drive to turn strong design into player delight.
  • This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.

Benefits

  • Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision. Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty.

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Salary not disclosed