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Eleventh Hour Games

Senior Backend Engineer

RemoteNot specified. Estimate: United States · 74% confidence
Published
Role
Backend
Experience
Senior
Salary not disclosed
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The listing doesn't say where it hires from. It may hire in United States (74% confidence). This is an estimate, not an eligibility rule; verify before applying.Signals: employment terms.

No BS summary

Senior Backend Engineer with 5+ years building scalable online services. Strong production C# and Azure experience (AKS, CosmosDB) and proven distributed / event-driven architecture skills; experience with game backends (matchmaking, game server hosting, inventories/economy, telemetry). Fully remote role on a global team.

Core skills

C#CosmosDBAzure AKS

Required skills

AzureAKSKubernetesDistributed systemsEvent-driven architecturesAPI designDurable messagingCachingQueuesBackground processingPerformance tuningTelemetry / observabilityCI/CDAutomated testingMonitoring / alertingIncident response / on-call practices

Optional skills

PlayFabNitradoGameFabricUnityUnreal EngineConsole storefront configuration (PlayStation, Xbox, Switch)Performance optimization across PC and consoleGAAS (games-as-a-service) experience

What you'll do

  • Own the architecture of core backend systems for Last Epoch: gameplay services, state/inventory services, player progression, and economy-related workflows.
  • Design and implement scalable APIs and event-driven pipelines.
  • Build for high availability and performance on Azure, including data storage, caching, queues, and background processing.
  • Establish engineering standards for C# backend development: patterns, performance practices, resilience, observability, and security.
  • Drive reliability practices: idempotency, consistency models, graceful degradation, incident response, and chaos-minded fault handling.
  • Partner with game design and product to translate gameplay requirements into robust technical solutions.
  • Improve code and feature velocity through reviews, architecture docs, and reusable frameworks/libraries.
  • Contribute to CI/CD and operational readiness: automated tests, deployments, monitoring/alerting, and run books.
  • Security & Compliance: apply secure-by-default practices (authn/authz, secret handling, least privilege, threat modeling for exposed endpoints).
  • On-Call: diagnose and lead resolution of complex service, infrastructure, and live-ops issues; participate in an on-call rotation (PagerDuty).
  • Performance Engineering: optimize hot paths in C# services and reduce latency through caching, batching, and efficient data access.
  • Observability: ensure logs/metrics/traces support debugging and live operations; set SLOs/SLAs where appropriate.

What they require

  • 5+ years building and supporting online services with SLA requirements.
  • Strong backend engineering experience writing high performance C#.
  • Production experience on Azure with specific focus on AKS and CosmosDB.
  • Demonstrated experience building distributed systems and event-driven architectures.
  • Deep understanding of data consistency, idempotency, retries, and failure modes.
  • Strong hands-on skills in API design, performance tuning, and operational excellence.
  • Experience designing systems that support real-time or near-real-time gameplay loops (sessions, lobbies, inventory updates, matchmaking/server instance lifecycles).
  • Background in systems design with ability to build maintainable, scalable solutions.
  • Experience with mentoring engineers, code reviews, and setting technical standards.
  • Excellent cross-discipline collaboration and communication skills.

A fast growing studio focused on a passion for top-down action RPGs; values open communication, close-knit teamwork, and opportunity for ownership and growth.

Gaming
Salary not disclosed