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Fanatics

Principal Visual Artist

RemoteUnited States only
Published
Role
Design
Experience
Principal
Company size
Enterprise
$155.5k–$194.4k/yr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Principal Visual Artist needed to lead visual identity and art direction for real-time, web-first interactive experiences. Requires strong 2D/3D art skills, experience leading artists, and understanding of real-time asset constraints. Will define visual standards and mentor a growing team.

Core skills

3D modellingtexture creationillustration

Required skills

BlenderPhotoshopIllustrator

Optional skills

game developmentreal-time engine asset productionmotion designanimated asset productionanimation referencesglTF pipelinesshader authoring

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What they require

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Benefits

  • For information about our benefits, please visit https://benefitsatfanatics.com/

Fanatics is building a leading global digital sports platform offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to buy, collect, and bet.

🇺🇸 United StatesSports BettingEnterprisefanaticsinc.com/
$155.5k–$194.4k/yr