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Perplexity

Member of Technical Staff (Software Engineer, Design System)

RemoteUnited States only
Published
Role
Frontend
Experience
Staff
Employment
Full-time
Salary not disclosed
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product. It is the component library and design language shared across web, iOS, Android, macOS, and Windows – the primitives, tokens, and interaction patterns that every product team builds on top of.

Core skills

ReactTypeScriptCSS

What you'll do

  • Design and build core primitives – overlays, inputs, navigation, feedback – with APIs that stay coherent as consumers multiply
  • Work across the design-token pipeline – authoring, generation, and per-platform publishing across web, iOS, Android, macOS, and Windows
  • Partner directly with design on the design language itself, translating Figma systems into typed, testable, documented components
  • Migrate product surfaces off bespoke implementations onto shared primitives without breaking them
  • Build accessible components by default – keyboard, focus, contrast, screen readers – backed by automated coverage

What they require

  • 4+ years building production frontend
  • Interest in building reusable components
  • Working accessibility knowledge (WCAG, ARIA patterns, assistive tech)
  • Comfort collaborating closely with designers on the visual and interaction language
  • Preferred: experience with a design system, component library, or shared UI platform

Perplexity is AI for people who expect more. Perplexity builds an AI answer engine.

🇺🇸 United StatesAIEnterpriseperplexity.ai/
Salary not disclosed