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Liquid Development

Material Artist - Talent Pool (2026 Opportunities)

RemoteUnited States only
Published
Role
Design
Experience
Mid
Employment
Contract
$50k–$70k/yr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Liquid Development is building a talent pool for Material Artists for 2026 opportunities. This is a fully remote, ongoing contract position, not available to California residents. Candidates should have 3+ years of experience in video game production, proficiency in Substance Designer and Painter, and a strong portfolio demonstrating artistic material and surface creation.

Core skills

Substance DesignerSubstance Painter

What you'll do

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

What they require

  • A strong portfolio with recent work demonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (must submit to be considered)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Medical, Dental, Vision benefits (for US applicants)
  • 401K w/ company match (for US applicants)

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Video Game
$50k–$70k/yr