
Lighting Artist
- Role
- Design
- Employment
- Contract
- Company size
- Enterprise
Open to JP only. Set where you work from to check your eligibility.
No BS summary
Lighting Artist for real-time game projects, requires extensive experience and a strong portfolio of real-time game assets. Must be experienced with Unreal Engine or Unity and lighting tools such as Lumen, light baking and post-processing, and with performance optimisation across platforms.
Core skills
Required skills
Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines:
Create — Game development, art production, and audio
Globalize — Localization, localization QA, functional testing
Engage — Marketing, LiveOps, community, and player support
Media & Entertainment
In Japan, Keywords Studios delivers its full range of services across Create, Globalize, and Engage, supporting leading publishers, developers, agencies, and IP owners through both local and global teams.
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Lighting Creation
Create high-quality, visually compelling lighting for environments and cinematics.
Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere.
Develop lighting optimized for real-time game engines.
Collaboration & Production
Work closely with the Art Director to maintain the overall art direction.
Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines
Apply strong understanding of lighting for real-time performance.
Maintain consistency in quality while adhering to technical constraints and engine limitations.
Troubleshoot and resolve creative and technical lighting challenges.
Innovation & Continuous Improvement
Stay current with industry trends, emerging technologies, tools, and workflows.
Contribute ideas and improvements to pipelines and production processes.
Continuously push the visual quality and innovation of game art production.
Qualifications
Required Skills and Experience:
Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
Strong understanding of lighting, composition, colour theory, and visual storytelling.
Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.
Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience:
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
Employment Type: 1-Year Contract
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
Keywords is committed to creating a diverse, inclusive and supportive working environment.
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan, Tokyo
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Remote
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information.
What you'll do
- Create high-quality, visually compelling lighting for environments and cinematics.
- Produce lighting that aligns with the project’s artistic direction and storytelling through mood, tone and atmosphere.
- Develop lighting optimized for real-time game engines and meet performance/memory/platform requirements.
- Collaborate with Art Director and cross-functional teams (environment, VFX, technical art) to ensure artistic consistency and integration with pipelines.
- Stay current with industry trends, contribute pipeline/process improvements, and troubleshoot creative and technical lighting challenges.
What they require
- Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
- Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
- Strong understanding of lighting, composition, colour theory, and visual storytelling.
- Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
- Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.
- Preferred: Experience guiding and communicating with other art teams to maintain artistic vision and asset quality.
Keywords Studios provides global services and solutions for the games industry, partnering with gaming publishers to support projects across a network of studios and locations. The company brings together 13,000+ people and 70+ studios across 26 countries and also offers AI solutions leveraging its gaming expertise.