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AMC Studio

Lead Props/Environment 3D Artist

RemoteRomania only
Published
Role
Design
Experience
Lead
Employment
Full-time
Salary not disclosed
Check eligibility

Open to RO only. Set where you work from to check your eligibility.

No BS summary

Lead-level 3D Props/Environment Artist with 5+ years in game art and at least 2 years in a Lead/Supervisory role. Expert in PBR workflows, prop/environment modelling and texturing using Maya/3ds Max/Blender, ZBrush and Substance (Painter/Designer); strong Unreal Engine (UE4/UE5) experience required. Role based in Bucharest (RO) with competitive remote work options.

Core skills

Prop modelingEnvironment artPBR texturing

Required skills

Maya/3ds Max/BlenderZBrushSubstance PainterSubstance DesignerUnreal Engine (UE4/UE5)PBR workflowsUV optimizationbakingLOD managementmodelingtexturing

Required languages

English

What you'll do

  • Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
  • Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
  • Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
  • Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
  • Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
  • Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.

What they require

  • Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
  • Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
  • Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
  • Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
  • Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
  • Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
  • Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.

Benefits

  • Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
  • Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
  • Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
  • Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
  • Competitive remuneration
  • Projects aligned with your expertise and interests
  • Collaboration with industry leaders on AAA titles
  • Professional growth opportunities
  • Flexible work arrangements
  • An environment dedicated to diversity and inclusion

AMC Studio is a world-leading 3D art and game development studio, part of the Keywords Studios international group, with nearly 30 years of experience in providing 3D art services for major Triple-A titles.

🇷🇴 RomaniaGame Development
Salary not disclosed