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Eleventh Hour Games

Lead Level Designer

RemoteUnited States only
Published
Role
Design
Experience
Lead
Salary not disclosed
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Experienced game industry level design lead (5+ years, with 2+ years in a lead/senior role, and at least one shipped title in a leadership capacity). You will lead and mentor a level design team, using tools like Unity or Unreal, and must be comfortable in a remote-first, cross-disciplinary environment. Prior work with ARPGs or live-service pipelines is a plus.

Core skills

Level Design

Required skills

Unity/Unreal EngineLevel design tools

What you'll do

  • Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
  • Review and provide feedback on level layouts, encounter balance, and worldbuilding
  • Ensure all levels meet performance, quality, and accessibility standards
  • Contribute directly to level blockouts, encounter scripting, and gameplay prototyping
  • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
  • Collaborate with the production team to scope, schedule, and track level design deliverables
  • Advocate for player experience, ensuring levels feel engaging, regardless, and true to the game vision

What they require

  • 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role
  • Track record of shipping at least one title in a senior or leadership capacity
  • Understanding of encounter design, pacing, and player progression
  • Experience working with level design tools in engines such as Unity or Unreal
  • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering)
  • Communication and documentation skills in a remote-first environment
  • An open communication‚ problem-solving, and organizational skills

A fast growing studio focused on a passion for top-down action RPGs; values open communication, close-knit teamwork, and opportunity for ownership and growth.

Gaming
Salary not disclosed