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Cloud Chamber

Lead Level Artist

RemoteUnited States only
Published
Role
Design
Experience
Lead
Employment
Full-time
$125.4k–$185.6k/yr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Lead level/environment artist with 7+ years in internal game development and experience leading artists. Needs shipped game titles, current game art tools, and recent game editor experience, with UE5/UE4 preferred. California/Novato role with remote tag but California pay range stated.

Core skills

Level ArtEnvironment Art

Required skills

3D Studio Max/MayaZBrushSubstancePhotoshop

Optional skills

UE5UE4

What you'll do

  • Lead and mentor a team of World Builders and Level Artists.
  • Work with Art Directors and other leads to ensure artistic consistency across the project.
  • Collaborate with Design and Narrative Leads to create immersive environments.
  • Design and improve modular architecture systems for levels.
  • Provide feedback and establish realistic development schedules.
  • Manage day-to-day activities of the World Art Team.
  • Support career growth and development of artists on the team.
  • Create and manage asset lists with internal and external partner teams.
  • Coordinate workflow and interdisciplinary communication for game world building.

What they require

  • 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles; one shipped title in a leadership capacity.
  • AAA titles preferred.
  • Prior experience leading artists and managing career growth, goal-setting, and job performance.
  • Ability to communicate and collaborate across multiple disciplines and locations.
  • Knowledge of current industry standard art tools.
  • Recent use of industry standard game editors.
  • Experience with industry-standard asset management tools.
  • Knowledge of classic drawing and/or painting techniques with ability to sketch ideas on paper.
  • Solid awareness of spatial composition and proportions.
  • Understanding of basic architecture.
  • Comfortable working in an iterative design environment.
  • Proven mentoring skills and track record supporting high-functioning teams.
  • Excellent written and verbal communication skills.
  • Experience working in cross-disciplinary teams.

Benefits

  • Bonus and/or equity awards may be included for regular roles.
  • Full range of medical, financial, and/or other benefits for eligible employees.
  • Reasonable accommodation for qualified individuals with disabilities.

Cloud Chamber makes BioShock games focused on evocative, immersive, and meaningful player experiences.

Gaming

Details

Apply routeGreenhouse
$125.4k–$185.6k/yr