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Meshy

Graphics Engineer Intern

RemoteChina only
Published
Role
Backend
Employment
Full-time
Salary not disclosed
Check eligibility

Open to CN only. Set where you work from to check your eligibility.

No BS summary

Graphics engineering intern in China with expert C++ and GPU programming skills. Needs strong math and computer graphics knowledge, plus hands-on production graphics systems experience.

Core skills

C++GPU programmingComputer graphics

Optional skills

HoudiniBlenderMaya

What you'll do

  • Design and build the next generation of high-performance graphics systems that power Meshy's 3D generative AI training and products.
  • Collaborate closely with graphics experts, generative AI researchers, and infrastructure engineers to enable new creative capabilities and push the boundaries of AI-empowered 3D pipelines.
  • Build and optimize high-performance graphics components, including rendering kernels, geometry processing operators, and supporting systems.
  • Develop robust production-quality pipelines that integrate with data pipelines, generative models, and artist-facing applications.
  • Work across GPU clusters, cloud environments, and local DCC tools to ensure seamless interoperability and scalability.
  • Collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations.
  • Contribute to internal tooling, demos, documentation, open-source initiatives, or technical reports that elevate Meshy's graphics capabilities.

What they require

  • Deep command of modern C++ and GPU programming.
  • Strong mathematical foundation.
  • Expert understanding of computer graphics, whether rendering, geometry processing, simulation, or advanced real-time techniques.
  • Ability to collaborate naturally with artists, researchers, and engineers, explaining complex ideas with clarity and learning from diverse perspectives.
  • Comfort with new ideas or unfamiliar pipelines.
  • Excitement to build the next generation of 3D creation technology.
  • Expert-level C++ and GPU programming skills, with a strong ability to write high-performance, memory-efficient code.
  • Solid mathematical foundation with deep understanding of computer graphics, either rendering, geometry processing, or both.
  • Hands-on experience building production-grade graphics systems, such as rendering engines, geometry pipelines, asset tools, or similar large-scale systems.
  • Strong engineering discipline, including clean code, reproducible results, rigorous profiling, and sustainable system design.
  • Preferred: Working knowledge of major DCC tools, including experience developing scripts, plug-ins, or custom tools within these environments.
  • Preferred: Experience in AAA game development, VFX pipelines, or other high-end 3D production environments.
  • Preferred: Demonstrated contributions to open-source graphics projects or publications in top-tier CG venues such as SIGGRAPH.

Benefits

  • Work on 3D generative AI products used by enterprises including Meta, Square Enix, and Deepmind, and by millions of end users.
  • Be part of a global team of generative-AI pioneers, computer-graphics veterans, and product builders.
  • Culture valuing intelligence and the pursuit of knowledge.
  • Culture of empathy, passion, directness, truthfulness, and constructive criticism.
  • Environment that supports bold risks and innovation.
  • Culture with a strong eye for quality and aesthetics.

Meshy is redefining 3D creation with generative AI, providing a pipeline for 3D content from text/image to 3D, texturing, texture editing, animation rigging, and related creator community features.

Generative AIStartup
Salary not disclosed