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Devoted Studios

Gameplay Engineer

RemoteCanada only
Published
Role
Backend
Experience
Senior
Employment
Full-time
Salary not disclosed
Check eligibility

Open to CA only. Set where you work from to check your eligibility.

No BS summary

Gameplay Engineer with 5+ years in professional game development, including AAA or mid-tier shipped titles. Must be strong in C++, Unreal Engine 5, GAS, Blueprint, and shipped PC/console gameplay systems. Role is full-time employment with standard industry benefits in Canada.

Core skills

C++Unreal Engine 5GAS

Required skills

Gameplay FrameworkCharacterMovementAnim BPBlueprint

Optional skills

Multiplayer gameplay replicationActor replicationGameplayEffects replicationAbility predictionAbility correctionBehavior TreesEQSAI Perception

What you'll do

  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

What they require

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
  • Preferred: Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Preferred: Console platform experience: certification pipelines, platform-specific constraints
  • Preferred: Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Preferred: Prior co-development or external development experience

Benefits

  • This would he a full-time employment role with standard industry benefits in Canada

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Gaming
Salary not disclosed