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Escape Velocity

Gameplay Engineer

RemoteAmericasEurope
Published
Employment
Full-time
Salary not disclosed
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Open to Anywhere in Americas & Europe. Set where you work from to check your eligibility.

No BS summary

As a Gameplay Engineer, you will work closely with Design, Animation, and Audio to create new gameplay experiences and take ownership over large gameplay features. A flexible mindset is essential for this role, as you'll have significant opportunities to contribute to the design process and help shape the product through your ideas and input.

Core skills

C++Unreal Engine 4/5

What you'll do

  • Contribute to the design of our gameplay systems
  • Develop, modify, and debug gameplay software in script and C/C++
  • Deploy, optimize and test gameplay software on PC.
  • Collaborate with other internal departments (art, design, audio, QA, etc.)
  • Document software and features for internal and external teams

What they require

  • Experience developing games professionally, and shipping AAA titles
  • Experience using Unreal Engine 4/5
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools
  • Strong math skills

Benefits

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

Gaming
Salary not disclosed