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Weekday AI

Game Tools & Modding Engineer

RemoteIndia, United States only
Published
Role
Backend
Experience
Senior
Employment
Contract
$20–$60/hr
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Open to IN, US only. Set where you work from to check your eligibility.

No BS summary

Game Tools & Modding Engineer with expertise in graphics programming, rendering systems, and engine-level development. Must have strong C++ skills and experience with DirectX, Vulkan, OpenGL, or Metal. Experience with Unreal Engine or similar is required.

Core skills

Graphics ProgrammingRendering PipelineEngine Development

Required skills

C++DirectX 11/12/Vulkan/OpenGL/MetalHLSL/GLSLUnreal Engine

Optional skills

engine customizationlow-level systems programminggraphics profilingRenderDocPIXNsightcross-platform applicationsperformance-constrained environments

What you'll do

  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.

What they require

  • 3–6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++ .
  • Solid understanding of: Rendering pipelines Shader programming (HLSL/GLSL) 3D mathematics Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.

Weekday AI is a Y Combinator-backed startup transforming the hiring landscape with outreach tools and a database of white-collar talent, delivering recruitment solutions.

RecruitmentStartup
$20–$60/hr