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DeoVR

Engineering Manager - VR&App Unit

RemoteNot specifiedArchived
Published
Role
Engineering Management
Experience
Senior
Employment
Contract
Salary not disclosed
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No BS summary

Engineering Manager with 5+ years managing or producing client applications in mobile, immersive, VR, game dev, or desktop. Needs strong client-side technical background, app store release experience, Agile/Scrum, crash reporting/telemetry/app performance monitoring, and English B2+. Fully remote B2B contractor role with own legal entity.

Required skills

AgileScrum

Optional skills

UnityC#.NETVR/XRWebXRWebGLCI/CD

Required languages

English B2+

What you'll do

  • Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit
  • Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile)
  • Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play
  • Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk
  • Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules
  • Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response
  • Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement
  • In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release
  • Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit
  • Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way

What they require

  • 5+ years of engineering management or technical producer experience shipping client applications (mobile, immersive, VR, game dev, or desktop)
  • Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions)
  • Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar)
  • Track record of hiring, growing, and retaining strong engineers
  • Experience owning delivery commitments and driving predictable execution in a product engineering environment
  • Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices
  • Experience with crash reporting, telemetry, and app performance monitoring tools
  • Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership
  • English B2+ (written and verbal communication)
  • Preferred: Experience managing multiple app teams or a unit-level engineering org (20+ engineers)
  • Preferred: Experience with VR/XR application development or the VR content ecosystem
  • Preferred: Experience with efficient video streaming and playback
  • Preferred: Experience coordinating with platform review teams (Meta, Apple, Google) and navigating certification requirements
  • Preferred: Background in game development, media/streaming apps, or other content-rich application domains

Benefits

  • The chance to be part of a pioneering team in a rapidly evolving industry
  • Direct impact on the future of immersive media
  • Flexible working hours and remote-first culture
  • A team that values initiative, clarity, and collaboration
  • Access to all tools and tech you need
  • Unlimited DeoVR Premium
  • A work environment where ideas matter and people are treated with respect

DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally, building next-generation Spatial Media with interaction, multi-user presence, haptics, AI, and immersive storytelling.

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Salary not disclosed