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Homa

Director of Product - RPG

Remote8 countries· UTC+0…UTC+3
Published
Role
Product
Employment
Full-time
Company size
Mid-size
Salary not disclosed
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Open to 8 countries · UTC+0…UTC+3. Set where you work from to check your eligibility.

No BS summary

Director of Product for live RPG mobile games, responsible for defining and owning the product roadmap, LiveOps, and monetization model. Requires several years of product experience in live mobile games, especially RPG, with end-to-end ownership of economy, progression, or monetization roadmaps. Must have strong cross-functional leadership skills and thrive in fast-moving teams.

Core skills

RPGLiveOpsMonetization

Required languages

English

What you'll do

  • Define the product roadmap across one or more live RPG titles: core loop, progression pacing, monetization, and meta systems such as gacha, PvP, seasons, and guild or pass structures, with the health of the in-game economy.
  • Own LiveOps end-to-end. You'll define the calendar, the events, and the loop that brings players back by a real understanding of what the team can design, produce, and sustain sprint over sprint: ambitious, but grounded.
  • Lead your team. You'll have a talented but small team of product, design, and economy experts to lead towards the same goal. Your job is to give them a clear plan, raise their level, and get the best out of them.
  • Oversee the monetization model. Working closely with economy, you're accountable for leading how the game balances the IAP and ad revenue growth together rather than at each other's expense.
  • Drive growth, in partnership with UA. You're responsible for how the game scales on the acquisition side: working hand-in-hand with the UA team so that the player data, creative learnings, and campaign performance shapes the product roadmap.
  • Cross-functional excellence. You'll work hand-in-hand with Publishing and the studios, through logic and shared KPIs, which means understanding how a game gets built and shipped end-to-end, from concept to launch.
  • Set the bar. Bring genre benchmarks and proven best practices into every major call, so the team always has a clear, shared sense of what great looks like in this genre.
  • Stay hands-on when it counts. This is a leadership role, but you'll stay close enough to the data and the systems to go deep personally on whatever matters most that month, rather than directing only from a distance.

What they require

  • Several years of product experience on live mobile games, especially RPG, with genuine end-to-end ownership of an economy, progression system or monetization roadmap, and the humility, curiosity, ambition, and drive to make an impact fast.
  • Product experience on live F2P mobile games, ideally RPG/midcore, with end-to-end ownership of major features, progression, monetization or product roadmaps.
  • Strong fluency in RPG mechanics and meta systems: progression, power curves, collection, PvP/social, seasons and passes, and strong mobile marketability instincts.
  • Ideally, you’ve taken a title from concept/pre-launch through launch and LiveOps, or shaped product direction across multiple titles.
  • Deep LiveOps experience, understanding how events, content, progression and monetization work together to drive engagement and repeat spend.
  • Strong track record owning features end-to-end: identify, build, ship, measure and iterate, with a practical understanding of what a live team can realistically ship and maintain, balancing ambition with feasibility.
  • Strong cross-functional leadership, able to align Design, Publishing, Data, Economy, UA, Growth and external studios around the product direction.
  • A strategist and builder: able to set direction and lead others, while remaining highly hands-on with the game, systems and data.
  • Thrives in lean, fast-moving, high-autonomy teams with quick tests, short feedback loops and high ownership.

Benefits

  • Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts.

🇫🇷 FranceGamingMid-size
Salary not disclosed