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Mob Entertainment

Contract Technical Cinematic Designer

RemoteUnited States only
Published
Role
Design
Experience
Mid
Employment
Contract
Company size
Startup
$40–$50/hr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Technical Cinematic Designer with 3+ years in cinematic or narrative design for games. Must be expert in Unreal Engine, especially Sequencer/Level Sequences, with portfolio or reel of Unreal cinematic work. US remote contract role.

Core skills

Unreal EngineUnreal Sequencer

Required skills

Level SequencesBlueprintsScripting

Optional skills

MayaPerforceGit

What you'll do

  • Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions.
  • Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine.
  • Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
  • Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
  • Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
  • Work with audio teams to sync VO, SFX, and music with cinematic sequences.
  • Provide technical mentorship and documentation for cinematic workflows and tools.

What they require

  • 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
  • Expert proficiency with Unreal Engine and Level Sequences.
  • Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
  • Demonstrated ability to create visually compelling cinematic sequences in-engine.
  • Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
  • Excellent communication and cross-disciplinary collaboration skills.
  • A strong portfolio or reel showcasing cinematic work in Unreal Engine.
  • Preferred: Strong grasp of cinematography principles and camera direction.
  • Preferred: Familiarity with performance capture workflows and facial animation systems.
  • Preferred: Passion for storytelling and a deep understanding of game narrative design.
  • Preferred: Experience with version control systems such as Perforce or Git.

Mob Entertainment is a startup multimedia studio best known for the indie horror game Poppy Playtime.

GamingStartup
$40–$50/hr