Skip to main content
Mob Entertainment

Contract Gameplay Systems Engineer

RemoteUnited States onlyArchived
Published
Role
Backend
Experience
Mid
Employment
Contract
Company size
Startup
$48–$64/hr
Check eligibility

Open to US only. Set where you work from to check your eligibility.

No BS summary

Contract gameplay systems engineer with 3–5 years in game development focused on gameplay AI or systems programming. Must have Unreal Engine, C++/Blueprint, Behavior Trees, Blackboards, EQS, navigation, shipped-game experience, and be based in the United States.

Core skills

Unreal EngineC++Gameplay AI

Required skills

Behavior TreesBlackboardsEQSUnreal navigation systemBlueprintJiraConfluence

Optional skills

Animation state machinesBlend spacesIKMachine learningPerforceGit

What you'll do

  • Design, implement, and iterate on gameplay AI systems in Unreal Engine, including behavior trees, blackboards, EQS, and navigation/pathfinding.
  • Build enemy AI behaviors including perception, patrol, chase, combat, and state logic that support core horror and gameplay mechanics.
  • Collaborate with designers to translate creative intent such as pacing, tension, scares, and puzzle logic into robust, tunable AI systems.
  • Partner with animators and gameplay programmers to ensure AI-driven characters move and react convincingly within the game engine.
  • Optimize AI systems for performance across target platforms, identifying and resolving bottlenecks in pathfinding, perception, and decision-making at scale.
  • Debug and resolve AI-related issues reported during production, QA, and post-launch, using Jira to track, prioritize, and resolve work.
  • Document AI system architecture, workflows, and design patterns in Confluence to support team-wide understanding and onboarding.
  • Write clean, maintainable, well-tested C++ and/or Blueprint code within Unreal Engine.
  • Participate in code reviews, design discussions, and sprint planning as part of a cross-functional development team.
  • Stay current on AI techniques and Unreal Engine features relevant to gameplay AI, and bring forward opportunities to improve existing systems.
  • Deliver stable, scalable systems that are easy for others to use and extend.
  • Reduce senior team support burden by working with minimal supervision.
  • Improve engineering throughput by owning technical implementation end-to-end.
  • Contribute to the overall efficiency, maintainability, and velocity of the project.

What they require

  • 3–5 years of professional experience in game development, with a focus on gameplay AI or systems programming.
  • Hands-on experience with Unreal Engine, including Behavior Trees, Blackboards, EQS, and Unreal's navigation system.
  • Strong proficiency in C++; comfort working in both C++ and Blueprint within Unreal.
  • Solid understanding of AI concepts relevant to games: pathfinding, state machines, perception systems, decision-making architectures.
  • Experience shipping at least one commercial game title, in whole or in part.
  • Familiarity with performance profiling and optimization within Unreal Engine.
  • Experience working with Jira for task tracking and Confluence for documentation, or comparable tools.
  • Strong collaboration skills and comfort working closely with designers, animators, and other engineers in an iterative, fast-paced environment.
  • Preferred: Experience building AI systems specifically for horror, stealth, or tension-driven gameplay.
  • Preferred: Prior experience at a small or indie studio, comfortable wearing multiple hats and operating with limited infrastructure.
  • Preferred: Passion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically.
  • Preferred: Experience working on projects where systems needed to scale or evolve beyond MVP.
  • High autonomy and ability to independently own complex systems and solve problems without heavy oversight.

Mob Entertainment is a startup multimedia studio best known for the indie horror game Poppy Playtime.

GamingStartup

Details

Apply routeGreenhouse
$48–$64/hr