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Devoted Studios

Backend Engineer

RemoteCanada only
Published
Role
Backend
Experience
Senior
Employment
Full-time
Salary not disclosed
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Open to CA only. Set where you work from to check your eligibility.

No BS summary

Backend engineer with 5+ years server-side experience, including 3+ years running live production services. Must ship and operate Java services on AWS, design REST APIs for game clients, and own MongoDB/DynamoDB/Redis decisions. Full-time employment role in Quebec Province.

Core skills

JavaRESTAWS

Required skills

ScalaMongoDBDynamoDBRedis

Optional skills

KafkaSQSSNSKubernetesEKSOAuthOIDCOWASP

What you'll do

  • Design and build scalable, resilient web services in Java and/or Scala that support game client needs across PC, console, and mobile
  • Own the data model — choose the right store and justify it
  • Design REST APIs that game clients actually integrate well against — clear contracts, versioned, documented, forgiving of client-side variation
  • Architect for the load profile of a live game: average load, launch spikes, event peaks, and graceful degradation when upstream dependencies fail
  • Define and enforce service boundaries
  • Build and maintain AWS infrastructure using IaC tooling
  • Own the deployment pipeline for services they build: CI/CD configuration, environment promotion, rollback capability
  • Right-size AWS resources for cost and performance
  • Use AWS services relevant to game backends: EC2, ECS/EKS, Lambda, API Gateway, ElastiCache, SQS/SNS, CloudWatch, S3
  • Understand the network and security posture of services exposed to game clients — VPC design, security groups, IAM least privilege, secrets management
  • Instrument every service for production readiness: structured logging, metrics, distributed tracing, health checks, and alerting before it goes live
  • Monitor services in production: read dashboards, interpret anomalies, distinguish noise from signal
  • Respond to production incidents in services they own
  • Write post-mortems and follow through on structural improvements so the same failure mode does not recur
  • Work directly with game client engineers to define integration contracts, review client-side usage patterns, and debug integration issues
  • Understand the constraints of each platform environment and design service interfaces accordingly
  • Own the integration surface: API documentation that is correct, versioned, and kept up to date as the service evolves
  • Participate in client-facing technical reviews where backend service design is on the table
  • Write unit and integration tests as a first-class output
  • Give specific, actionable code review feedback and receive it without defensiveness
  • Maintain service documentation: architecture decisions, operational runbooks, known limitations, dependency map
  • Raise technical debt explicitly — name it, quantify its cost, and propose a remediation path

What they require

  • This is not a server-side feature developer who hands services to an ops team once they ship. It is an engineer who architects the service, deploys it, monitors it in production, responds when it breaks, and improves it after every incident.
  • 5+ years of professional backend/server-side engineering experience with at least 3 years working on services at live production scale
  • Java at a professional shipping level — not just familiarity. Has designed, built, and operated Java services in production.
  • AWS hands-on ownership — has provisioned, deployed, monitored, and debugged AWS infrastructure, not just used managed services provisioned by someone else
  • Polyglot data store fluency: has made deliberate choices between MongoDB, DynamoDB, and Redis for different use cases — not defaulted to one store for everything
  • REST API design with real client integration experience — PC, console, or mobile clients consuming services they built
  • End-to-end ownership mindset: has been on-call for services they wrote. Has written a post-mortem. Has shipped the fix.
  • Preferred: Experience designing services that handle launch-day spikes: horizontal scaling patterns, queue-based load levelling, circuit breakers
  • Preferred: Familiarity with platform-specific SDK constraints: PlayStation Network, Xbox Live, Nintendo NSO, or Apple/Google mobile — understanding what the platform restricts and what it requires from the backend
  • Preferred: Security-conscious engineering: OAuth/OIDC, rate limiting, input validation, OWASP awareness at service design level

Benefits

  • This is a full-time employment role with standard benefits in Quebec Province

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Gaming
Salary not disclosed