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RemoteUnited States, Canada only
Published
Role
Fullstack
Experience
Senior
Employment
Full-time
Salary not disclosed
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Open to US, CA only. Set where you work from to check your eligibility.

No BS summary

As the Art Lead, you will lead and manage the art organization across our current and future games. This role owns the health, performance, and effectiveness of the art team across all sub-disciplines, managing discipline leads while directly managing individual contributors where a head isn't yet in place.

Core skills

Game DevelopmentEnvironment ArtCharacter Art

Optional skills

Previous experience leading a multi-disciplinary art organization.Strong understanding of Environment, Character, Concept, VFX, Animation, Technical Art, and related art-development pipelines.Experience with stylized art and multiplayer games.

Required languages

English unknown

What you'll do

  • Lead and manage the art team across all sub-disciplines: Environment, Concept, Character, VFX, Animation, and other art functions.
  • Manage, mentor, and develop discipline leads, holding them accountable for the health and delivery of their teams; directly manage individual contributors where a dedicated lead isn't yet in place.
  • Build a culture of ownership, clarity, constructive feedback, and continuous improvement across the art team.
  • Develop a deep understanding of the game's player experience, design goals, visual direction, and production priorities.
  • Partner with the Art Director to translate creative vision into achievable goals, applying hands-on problem-solving when needed.
  • Partner closely with Design, Engineering, Production, and Creative Leadership throughout development.
  • Define and manage the art portion of the product scope with Production and studio leadership.
  • Improve art pipelines, workflows, and tools, resolving inefficiencies that impact quality or execution.
  • Oversee external art partners, ensuring outsourced work meets the project's creative and technical bar.
  • Develop leads and individual contributors through clear expectations, actionable feedback, and ongoing performance management.
  • Partner with studio leadership on recruiting, organizational structure, and evolving staffing needs.

What they require

  • 6+ years of professional experience in game-development art production, with multiple shipped titles as an artist or art leader.
  • Significant experience managing, mentoring, and developing artists and art leads, including building and evolving teams.
  • Strong understanding of art production across multiple game-art disciplines.
  • Strong product judgment and ability to stay engaged with a game throughout development.
  • Strong cross-functional judgment and communication skills.
  • Experience working with external outsourcing vendors.
  • Comfortable operating both strategically and tactically.

Benefits

  • Competitive salaries and pay transparency
  • Stock options
  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
  • Life insurance, short-term and long-term disability
  • 401(k) contributions (U.S.) / RRSP+DPSP contributions (Canada)
  • Paid parental leave
  • Fully distributed remote studio across North American time zones

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur’s Gate 3, and more. We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

GamingStartup
Salary not disclosed