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UserWise

Art Director - Mobile Casual F2P Games

RemoteSerbia, Poland, Romania +2 more only
Published
Role
Design
Experience
Lead
Salary not disclosed
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Open to RS, PL, RO, BR, TR only. Set where you work from to check your eligibility.

No BS summary

UserWise is seeking an experienced Art Director with a strong background in mobile casual/F2P games to lead the visual direction of a premium mobile game based on a globally recognized IP. The role requires exceptional visual judgment, experience managing multidisciplinary art teams, and a willingness to champion AI-assisted creative workflows. Candidates must have shipped mobile F2P titles and be fluent in English.

Core skills

Art DirectionMobile GamesF2P Games

Required skills

2D Art3D ArtUI ArtCharacter ArtEnvironment ArtAnimationVFXLightingCompositionColorVisual HierarchyUnityReal-time Game Engine

Optional skills

Licensed IPGame-show genreSocial genreParty genreBoard genrePuzzle genreMatch-3 genreCoin-looter genre

Required languages

English Professional fluency

What you'll do

  • Own and evolve the overall art direction and visual identity of the game.
  • Establish and maintain a consistently high visual bar across 2D, 3D, UI, character art, environments, animation, VFX, lighting, and gameplay presentation.
  • Ensure the game retains the accessibility of a premium casual title while delivering the stage presence, spectacle, energy, and entertainment value expected from a major IP.
  • Review the game holistically and ensure all visual disciplines feel like part of the same cohesive experience.
  • Identify areas that feel generic, inconsistent, underdeveloped, or disconnected from the core fantasy and drive them toward stronger solutions.
  • Provide clear, actionable visual feedback through art reviews, paintovers, mockups, reference boards, and direct iteration.
  • Directly manage and mentor a small multidisciplinary art team spanning 2D, 3D, UI art, characters, environments, and VFX.
  • Set clear expectations, priorities, and quality standards while building a healthy culture of constructive critique and iteration.
  • Partner with Production on art priorities, capacity, dependencies, and delivery.
  • Collaborate closely with Creative Direction, Game Design, UX, Product, Engineering, and Production.
  • Work with UI/UX to ensure usability and clarity are supported by strong composition, hierarchy, visual storytelling, and presentation.
  • Guide VFX and animation toward a coherent language for anticipation, impact, transitions, rewards, celebration, and game feel.
  • Translate established IP and brand pillars into a modern mobile-game visual identity that feels authentic without becoming generic.
  • Participate in recruiting, portfolio reviews, and hiring as the art team evolves.
  • Explore and incorporate AI tools where they can accelerate ideation, concept development, visualization, reference creation, iteration, and production.
  • Help artists use AI as a creative multiplier, not as a substitute for artistic judgment, craftsmanship, or ownership.
  • Identify opportunities to reduce repetitive production work and increase the amount of time the team spends on high-value creative decisions.
  • Establish workflows that combine AI-assisted exploration with traditional 2D, 3D, UI, animation, VFX, and engine-based production.
  • Evaluate emerging tools and techniques based on whether they genuinely improve quality, speed, or creative range.
  • Maintain strong artistic standards, visual consistency, and IP integrity as these workflows evolve.

What they require

  • Significant experience as an Art Director, Associate Art Director, Lead Artist, or equivalent visual leadership role in games.
  • A portfolio demonstrating an exceptionally strong visual bar and clear artistic judgment.
  • Shipped experience on mobile Free-to-Play games.
  • Strong experience with casual or mass-market mobile games.
  • Proven experience managing and directing multidisciplinary artists.
  • Demonstrated ability to direct visual quality across multiple disciplines.
  • Strong visual judgment across 2D character and concept art, UI, environments, 3D characters, animation, VFX, lighting, composition, color, and visual hierarchy.
  • Ability to provide effective visual feedback through paintovers, mockups, references, or direct iteration.
  • Strong understanding of how UI, art, animation, VFX, lighting, and audio combine to create game feel and emotional payoff.
  • Experience working closely with UI/UX, game design, product, engineering, and production teams.
  • Ability to balance a strong artistic point of view with readability, performance, technical constraints, and production realities.
  • Strong communication skills and the ability to explain not only what should change visually, but why.
  • Comfortable working in Unity or closely within a real-time game-engine production environment.
  • Comfortable managing a distributed, international team.
  • Genuine enthusiasm for adopting and advancing AI-assisted creative workflows.

Benefits

  • Help bring a globally recognized IP to life with real brand reach and growth potential.
  • Own and elevate the visual direction of a flagship mobile game across 2D, 3D, UI, animation, VFX, and presentation.
  • Help shape modern, AI-assisted creative workflows that amplify the capabilities of a talented art team.
  • Work with a veteran-led team in a lean, high-ownership environment.
  • High visibility and direct creative impact on the product.
  • 100% remote, flexible work with a small, passionate, execution-focused team.
  • Market-competitive compensation
  • Paid Time Off
  • Performance Bonus
  • Annual Performance Reviews
GamingStartup
Salary not disclosed