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AR Game Designer — Mobile & WebAR - LATAM

RemoteLATAM
Published
Role
Design
Employment
Full-time
Salary not disclosed
Check eligibility

Open to Anywhere in LATAM. Set where you work from to check your eligibility.

No BS summary

AR Game Designer for a mobile/WebAR entertainment project in LATAM/Uruguay. Needs professional game design experience, AR/VR/XR or mobile real-time experience, and a mandatory portfolio.

Optional skills

UnityAR FoundationARKitARCore8th Wall

What you'll do

  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

What they require

  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
  • Preferred: Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Preferred: Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Preferred: Familiarity with multiplayer and leaderboard systems.
  • Preferred: Experience designing family-friendly horror entertainment.
Gaming
Salary not disclosed