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HyperHug

3D Environment & Prop Artist

RemoteNot specified
Published
Role
Design
Experience
Senior
Employment
Full-time
Salary not disclosed
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The listing doesn't say where it hires from. Check the description or the employer's site before applying.

No BS summary

3D Environment & Prop Artist needed for a mobile survival shooter. Requires 3+ years of experience in the full environment art pipeline, with a strong focus on mobile optimization and creating realistic open-world environments. Must be proficient in Unity integration and have a portfolio showcasing relevant work. English B1+ and Russian C1 required.

Core skills

3D environment artmobile optimization

Required skills

Unity integration

Optional skills

Unity URPmaterialsshaderslightingpost-processingrendering limitations

Required languages

English B1+Russian C1

What you'll do

  • Create high-quality 3D environment assets and props from concept to in-game implementation.
  • Develop both hero assets and modular asset kits for efficient world building.
  • Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
  • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
  • Collaborate with Level Designers to ensure environments support gameplay and visual goals.

What they require

  • 3+ years of experience as a 3D Environment Artist.
  • Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
  • Experience creating environments for mobile games (preferably open-world projects).
  • Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
  • Ability to create both high-quality hero assets and reusable modular environment and prop kits.
  • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
  • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
  • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
  • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
  • Portfolio showcasing realistic environment art and locations.

Benefits

  • We provide all the software, plugins, AI tools, and asset libraries you need for your work.
  • High autonomy: we trust your expertise and don't micromanage
  • Clear task planning with realistic deadlines
  • Your visual ideas will directly shape the locations players explore.
  • Competitive salary.
  • Remote work format.
  • A passionate and supportive team that values creativity and ownership.
  • Opportunities for professional growth.
  • A culture built on initiative, transparency, and collaboration.

HyperHug is an international game development studio specializing in the shooter genre. Its main office is based in Cyprus, and it is developing Oxide: Survival Island, a multiplayer survival shooter for mobile platforms.

🇨🇾 CyprusGaming
Salary not disclosed