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General Motors

Staff Graphics Engineer, Rendering (Simulation)

УдалённоUnited States только
Опубликовано
Роль
Бэкенд
Опыт
Синьор
Занятость
Полная занятость
$160.2k–$246.3k/yr
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Коротко по делу

Senior graphics engineer with 8+ years in real-time or physically-based rendering, deep expertise in BRDF/microfacet theory, path tracing, and light transport. Must have strong C++ and CUDA/OptiX skills. Will own rendering pipelines for a GPU-accelerated sensor simulator for autonomous vehicles.

Ключевые навыки

CUDA/OptiX/DXR/Vulkan RTphysically-based rendering

Обязательные навыки

C++NVIDIA MDLOpenUSDROSBRDFpath tracingimportance samplinglight transportGPU programmingray tracingNsight

Желательные навыки

NVIDIA MDLOSLspectral renderingatmospheric scattering modelsvolumetric cloud renderingISP pipelinessensor noise modelinglens distortion

Чем предстоит заниматься

  • Advance the light transport in our OptiX-based renderer — improving sampling, multi-bounce indirect illumination, and overall path tracing fidelity while keeping it tractable for large-scale, time-stepped simulation.
  • Own and extend physically-based materials through our NVIDIA MDL integration — microfacet BRDFs, layered and coat materials, and correct energy conservation in OptiX closest-hit evaluation.
  • Develop our spectral and radiometric pipeline — wavelength-dependent sky and material response, spectral-to-XYZ-to-RGB conversion, and physically-grounded units from scene radiance through to sensor output.
  • Push the atmosphere and volumetrics — the spectral sky model (Prague Sky Model), volumetric clouds (multi-layer, multi-scattering, phase functions, aerial perspective), participating media, and fog.
  • Improve camera image formation — the GPU ISP (demosaic, tone mapping, exposure/EV100, auto white balance via correlated color temperature), and physically-based lens and sensor effects such as motion blur, rolling shutter, lens distortion, and sensor noise.
  • Design and tune sampling and denoising strategies — importance sampling, blue-noise and stratified sampling, MIS, and spatial/temporal denoising that reduce variance without compromising physical accuracy.
  • Profile and optimize the per-frame GPU pipeline — OptiX launches, BVH (GAS/IAS) construction, material uploads, and denoising — to render more geometry and richer materials within budget.
  • Contribute to the OpenUSD scene and material pipeline and collaborate with adjacent teams to plumb new lighting, weather, and sensor parameters end-to-end.
  • Uphold high standards through technical design documents, code review, reference-image regression testing, and mentorship of other engineers.

Что требуется

  • BS, MS, or PhD in Computer Science, Computer Graphics, or equivalent experience.
  • 8+ years of professional software engineering experience, with a substantial portion focused on real-time or physically-based rendering.
  • Deep, hands-on graphics expertise: physically-based rendering, BRDF / microfacet theory, Monte Carlo path tracing, importance sampling, and light transport.
  • Strong C++ skills (modern C++17/20), including performance optimization, memory management, and clean API and system design in a large codebase.
  • Significant GPU programming experience — CUDA and/or a ray tracing API (OptiX, DXR, Vulkan RT) — with a real understanding of GPU architecture and execution.
  • Solid grounding in the math of rendering: linear algebra, sampling and probability, radiometry, and color science.
  • Experience profiling and optimizing GPU rendering workloads (e.g., Nsight) on real, complex scenes.
  • Strong communication and collaboration skills, and a track record of driving technical design across teams.
  • Movie industry experience background

Преимущества

  • medical, dental, vision
  • Health Savings Account
  • Flexible Spending Accounts
  • retirement savings plan
  • sickness and accident benefits
  • life insurance
  • paid vacation & holidays
  • tuition assistance programs
  • employee assistance program
  • GM vehicle discounts
  • company vehicle evaluation program

American multinational automotive company

🇺🇸 Соединенные ШтатыAutomotiveКрупнаяgm.com/

Детали

Спонсорство визыНет
$160.2k–$246.3k/yr