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Homa

Senior 3D Gameplay Artist (Generalist)

Удалённо8 стран· UTC+0…UTC+3
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Доступно для: 8 countries · UTC+0…UTC+3. Укажите, откуда вы работаете, чтобы проверить доступность.

Коротко по делу

Senior 3D gameplay artist with 5+ years building mobile game animation/VFX. Must be strong in hand-keyed 3D animation, VFX, shaders, Unity, and gameplay feel. Hiring mainly in European time zones UTC to UTC+3.

Ключевые навыки

3D animationVFXUnity

Обязательные навыки

ShadersStoryboarding

Обязательные языки

English

Чем предстоит заниматься

  • Own game feel end to end: take a mechanic from greybox and UX blockout through animation, VFX, and final sign-off
  • Animate gameplay objects by hand: idle, activation, interaction feedback, and state transitions, with real command of timing, weight, anticipation, and follow-through
  • Build VFX and shaders that land the hit: impact, feedback, and state change that communicate clearly without drowning the read of the object
  • Translate concept into 3D without losing its soul: match the intent, elevate the charm, and challenge the concept early when the gameplay asks for something different
  • Iterate directly in Unity: prefabs, colliders, animator state machines, and enough technical range to test your own ideas in minutes rather than hand them off

Что требуется

  • Around +5 years of experience building 3D core gameplay animations in mobile games
  • Humility, curiosity, ambition, and drive to make an impact fast
  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it
  • A core gameplay brain: you're a gamer, you read design intent off a prototype, and you can hold a real conversation with designers about why a mechanic is or isn't fun
  • Working fluency in Unity: blockouts, prefabs, animator and state machines, and the technical range to unblock yourself
  • Genuine shader ability: you can write and debug your own, not just wire up existing ones
  • Fidelity to concept: you hit the intent of a concept closely while making it better through the 3D pipeline
  • Clear visual communication: storyboards and blockouts that get every stakeholder seeing the same outcome before work starts
  • Autonomy and initiative: you hold a quality bar without it being checked for you, and you bring the unrequested improvement alongside the requested one
  • Preferred: Can concept the idea yourself and push it forward
  • Preferred: Have worked with physics-based gameplay
  • Preferred: Have mentored or reviewed other artists' work
  • Collaborate in English with top-tier talent from 35+ countries
  • Primarily hire within European time zones (UTC to UTC+3)

Преимущества

  • Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts.

🇫🇷 ФранцияGamingСредняя
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